It’s always still a nice surprise to spot other people’s experiments with these libraries in the wild. Just came across this beautiful example of using volumeutils by mariusz0z0Bydgoszczy, a cross section of an imaginary plant. Unfortunately no further info is available about the actual growth process, though it looks like a semi-random particle walk or DLA method.
I especially like the amount & colours of the contour layers used to visualize different densities. A similar (only in principle) thought also lead to the concept for the V&A Decode Identity completed recently. Just create a VolumetricSpace instance, use one of the preset VolumetricBrushes (or create your own one through sub-classing), use it to manipulate the “density” in the space and then pass the space instance to a IsoSurface to turn it into a TriangleMesh. Et voila! Example code for this basic approach comes with the volumeutils library download.
UPDATE: There’s also an older, alternative version which is using sensor inputs to control its growth (so maybe the above process is related or even the same)…
“this rhizome grows only if PIR sensor doesn’t detect movement [either nobody is in the room, or you stay still] amount of light measured by photocell influences branches girth. in this way, resulting form is a diagram of changing environmental conditions.”