Archive for the ‘core’ Category

Upcoming: The Winged-Edge mesh class

Just earlier this week I finished a project for which I needed to work with quite large 3D meshes (2 million+ triangles). The meshes needed to be stored in such a way that one can efficiently navigate from a given vertex to its various neighbours and so forth (e.g. for use in a steering system)… […]

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Re-inventing the wheel

Firstly, massive thanks are in order for such a storming positive reception of this new site – I really hope this will become a good resource for everyone interested in the fields these libs are addressing and I will try to update everyone (and everything) as often as I can. In the near future that […]

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